These cards will be easily identifiable by the Alchemy "A" symbol on the bottom center of the card, like the holo-stamp that appears on tabletop cards, as well as their use of digital-only mechanics, including new mechanics that bring the flavor of Commander Legends: Battle for Baldur's Gate to MTG Arena: boon, double team, and specialize. Of course, this wouldn't be much of an Alchemy set if it didn't also include all-new cards designed specifically for digital play. There are a few "release day rebalances" to a small number of cards to ensure they're better suited for one-on-on digital play, but these adjustments were relatively minor, and most of the cards from Commander Legends: Battle for Baldur's Gate should be mostly the same. Historic Brawl was a major driving force for wanting to keep as much of the "Commander" roots in the set as possible, and why we tried to include as many cards pulled from Commander Legends: Battle for Baldur's Gate as possible. This was an incredibly large undertaking, but we knew it'd be worth it because in addition to our love of Baldur's Gate and all things D&D, there's something else we (and our players) love: Historic Brawl. In addition to these guiding principles that have defined Alchemy since its inception, Alchemy Horizons: Baldur's Gate provided us with a unique design challenge: taking a set designed for a tabletop, multiplayer, eternal format and transforming it into a fun, fast, digital experience designed for one-on-one games in both Standard and Historic. And this Thursday, Alchemy Horizons: Baldur's Gate (expansion code: HBG) will be here to do what Alchemy does best: introduce new cards, unleash new mechanics, and shake things up with rebalanced versions of existing for a dynamic play experience you can only find on MTG Arena. By now you've seen the cards, learned about the mechanics, and even had a chance to see the card set in action during our early access event.
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